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Thursday, 13 February 2014


human eye

Human–Computer Interface (HCI) can be described as the point of communication between the human user and a computer. Commonly used input devices include the following: keyboard, computer mouse, trackball, touchpad and a touch-screen. All these devices require manual control and cannot be used by persons impaired in movement capacity. Therefore, there is a need for developing alternative methods of communication between human and computer that would be suitable for the persons with motor impairments and would give them the opportunity to become a part of the Information Society. In recent years, the development of alternative human–computer interfaces is attracting attention of researchers all over the world. Alternative means of interacting for persons who cannot speak or use their limbs (cases of hemiparesis, ALS, quadriplegia) are their only way of communication with the world and to obtain access to education or entertainment.

A user friendly human–computer interface for severely movement impaired persons should fulfill several conditions: first of all, it should be non-contact and avoid specialized equipment, it should feature real-time performance, and it should run on a consumer-grade computer.

The eye is protected from mechanical injury by being enclosed in a socket, or orbit, which is made up of portions of several of the bones of the skull to form a four-sided pyramid the apex of which points back into the head. Thus, the floor of the orbit is made up of parts of the maxilla, zygomatic, and palatine bones, while the roof is made up of the orbital plate of the frontal bone and, behind this, by the lesser wing of the sphenoid. The optic foramen, the opening through which the optic nerve runs back into the brain and the large ophthalmic artery enters the orbit, is at the nasal side of the apex; the superior orbital fissure is a larger hole through which pass large veins and nerves. These nerves may carry nonvisual sensory messages—e.g., pain—or they may be motor nerves controlling the muscles of the eye. There are other fissures and canals transmitting nerves and blood vessels. The eyeball and its functional muscles are surrounded by a layer of orbital fat that acts much like a cushion, permitting a smooth rotation of the eyeball about a virtually fixed point, the centre of rotation. The protrusion of the eyeballs—proptosis—inexophthalmic goitre is caused by the collection of fluid in the orbital fatty tissue.

In this paper, a vision-based system for detection of voluntary eye-blinks is presented, together with its implementation as a Human–Computer Interface for people with disabilities. The system, capable of processing a sequence of face images of small resolution (320 × 240 pixels) with the speed of approximately 30 fps, is built from off-the-shelf components: a consumer-grade PC or a laptop and a medium quality webcam. The proposed algorithm allows for eye-blink detection, estimation of the eye-blink duration and interpretation of a sequence of blinks in real time to control a non-intrusive human–computer interface. The detected eye-blinks are classified as short blinks (shorter than 200 ms) or long blinks (longer than 200 ms). Separate short eye-blinks are assumed to be spontaneous and are not included in the designed eye-blink code.

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