Human–Computer Interface
(HCI) can be described as the point of communication between the human user and
a computer. Commonly used input devices include the following: keyboard,
computer mouse, trackball, touchpad and a touch-screen. All these devices
require manual control and cannot be used by persons impaired in movement
capacity. Therefore, there is a need for developing alternative methods of
communication between human and computer that would be suitable for the persons
with motor impairments and would give them the opportunity to become a part of
the Information Society. In recent years, the development of alternative
human–computer interfaces is attracting attention of researchers all over the
world. Alternative means of interacting for persons who cannot speak or use
their limbs (cases of hemiparesis, ALS, quadriplegia) are their only way of
communication with the world and to obtain access to education or
entertainment.
A user friendly
human–computer interface for severely movement impaired persons should fulfill
several conditions: first of all, it should be non-contact and avoid
specialized equipment, it should feature real-time performance, and it should
run on a consumer-grade computer.
The eye is protected from mechanical injury by
being enclosed in a socket, or orbit, which is made up of portions of several
of the bones of the skull to form a four-sided pyramid the apex of which points
back into the head. Thus, the floor of the orbit is made up of parts of the
maxilla, zygomatic, and palatine bones, while the roof is made up of the
orbital plate of the frontal bone and, behind this, by the lesser wing of the sphenoid.
The optic foramen,
the opening through which the optic nerve runs
back into the brain and the large ophthalmic artery enters the orbit, is at the
nasal side of the apex; the superior orbital fissure is a larger hole through
which pass large veins and nerves. These nerves may carry nonvisual sensory
messages—e.g., pain—or they may be motor nerves controlling the muscles of the
eye. There are other fissures and canals transmitting nerves and blood vessels.
The eyeball and
its functional muscles are surrounded by a layer of orbital fat that acts much
like a cushion, permitting a smooth rotation of the eyeball about a virtually
fixed point, the centre of rotation. The protrusion of the
eyeballs—proptosis—inexophthalmic goitre
is caused by the collection of fluid in the orbital fatty tissue.
In this paper, a
vision-based system for detection of voluntary eye-blinks is presented,
together with its implementation as a Human–Computer Interface for people with
disabilities. The system, capable of processing a sequence of face images of
small resolution (320 × 240 pixels) with the speed of approximately
30 fps, is built from off-the-shelf components: a consumer-grade PC or a laptop
and a medium quality webcam. The proposed algorithm allows for eye-blink
detection, estimation of the eye-blink duration and interpretation of a
sequence of blinks in real time to control a non-intrusive human–computer
interface. The detected eye-blinks are classified as short blinks (shorter than
200 ms) or long blinks (longer than 200 ms). Separate short eye-blinks
are assumed to be spontaneous and are not included in the designed eye-blink
code.
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